I havent even come so far to see whether the automated reclaim of the town does work, since its a little further on the map. Other problems i'm not able to tackle are region settings (SetRegionBlocked("bypassingSeer", not nil, PLAYER_1) does nothing), neither do setting for the seer hut anything (noone there every time). Sure enough i have tried to give the path in every possible way and extension, also directly in the messagebox order. After several attempts now i have the feeling the game doesnt react at my script at all. seemed easy enuff, so i started copying n editing. So i took a look at the scripting, didn't get a thing, and downloaded JackdawJake of rdeford Mage of Soqium n took a look at his script. Since it shall be the start for a campaign, of course some storyline is needed and some things to happen during the lengthy course. ![]() Having little troubles at the beginning i figured out most of the design problems, and now i got a map i'm pleased with. As the title states, i got hold of Tribes of the East, and a Map editor comes with it, so i set out to create my own campaign. If ($('.units-entry-all').I was reading through this forum, but haven't found any clue to whether my map editor doesn't do what he is supposed to. Var greatGatherers = document.getElementsB圜lassName("title").innerHTML Var cleverCollectors = document.getElementsB圜lassName("title").innerHTML Var humbleHaulers = document.getElementsB圜lassName("title").innerHTML Var lackadaisicalLooters = document.getElementsB圜lassName("title").innerHTML Var duration_initial_seconds = scavengeInfo.duration_initial_seconds Var duration_exponent = scavengeInfo.duration_exponent Var duration_factor = scavengeInfo.duration_factor Var scavengeInfo = JSON.parse($('html').find('script:contains("ScavengeScreen")').html().match(/\/g)) It will prioritise sending to the more efficient scavenging options if you don't have enough troops to fill all of them. For anyone using it, adjust "var hours=6 " to how long you want your troops to be gone. If you ban this idk what to tell you, it doesn't do anything yours doesn't do besides calculations. ![]() This is not the version that is blocked for no apparent reason, since that one is way more powerfull than this. Here is the SAME SCRIPT WITH SOME ADDED VARIABLES AND MATH. It also doesn't limit the runtime you have at all so you get crazy runtimes on big villages. This is how your array looks after the math you got up top:Ī simple console log would have shown you're doing something wrong in your math. netįirst off all, this script is using part of my code, idk where you got it, or why you aren't using half of it then banning my version, but that doesn't matter. beta, I figured I'd check what's wrong with this one by request of someone I know from. Since I heard my scavenging script got deemed illegal here despite having permission on.
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